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Old Mar 15, 2008, 10:34 AM // 10:34   #21
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/notsigned

i know how you feel. when i first got to crystal desert on my ele and found obs flame, i spammed that thing like crazy. then i grew a brain so i wouldnt have to wait 2 mins. before moving on. id rather have 10 exhaustion then have my spike kill cost 25e. the balance on exhaution is fine the way it.
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Old Mar 15, 2008, 12:55 PM // 12:55   #22
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Quote:
Originally Posted by Stormlord Alex
Or it'd cost 25 energy or have a 30 second recharge to compensate.
You're so wise =3
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Old Mar 28, 2008, 09:08 AM // 09:08   #23
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/notsigned. There is nothing wrong with exhaustion.
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Old Mar 28, 2008, 01:44 PM // 13:44   #24
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I think it would be awesome, when monks & ritualists woudl have maybe some skills, that can heal exhaustion from other effects and have maybe also then some triger heal effects as normal heal skills, that trigger, when the spell healed someones exhaustion:

Skilsl like this:


"Revitalize" (Healing Prayers)
Enchant

For the next 1-3 Spells the enchanted ally will heal its Exhaustion by 25-50% of the Energy Cost of the used Spells from you.

Say I have a Exhaustion of 50 Points, because I double used a Meteor Shower through Arcane Echo, get then buffed with "Revitalize". Then the Monk uses 3 Spells that cost 10 Energy and for each use of that Spell the exhaustion of me gets healed by 5 Points max. So in the end, I got healed by 15 Exhaustion.

When the monk would use 3x soem 25e spells, this would be an exhaustion heal of max 27,5 Points, so a monk would have to use 3x some 25e skills, just to heal for 1 ally that is enchanted a 25e exhaution.

Uhm I think this can be looked as balanced, or ?

Enchant self owuld cost 5E, 1s Cast time and recharge of say 5 or 10 seconds


Ritualist would have then a spirit:

"Revitalization" (under the heal line of the rit)

You create a lvl x-y Spirit, that will stay 30-60 seconds and will heal per second for nearby allies 1-2 Exhaution per second

5E cost, 3s cast time, 30s reload


or an aggressive form of that:


"Exhaustion" (channeling)[Elite] 15E, 3s cast, 45s reload

you create a lvl x-y spirit for the next 30-90seconds. This Spirit will deal only 5 damage to non hexed foes, but 10-20 damage vs. hexed foes and if it hits a hexed foes, it will deal 25% of its damage as Exhaustion (so 5E Exhaution per hit vs. hexed foes) If allies with Exhaustion are in near of this spirit, it will deal instead 7E ehasution per hit and allies will get healed by 2 Exhaustion, whenever the spirit hits a foe and the Spirit will lose 15 HP whenever an ally got healed Exhaustion through this way.


Would be really nice to have such skills as support for healing heavy exhaution of party members
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Old Mar 28, 2008, 01:48 PM // 13:48   #25
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Quote:
Originally Posted by Phoenix Tears
*snip*
You talk to much.

/notsigned, exhaustion is fine. I rarely have a problem with it and people that bring more then 2 skills that cause exhaustion need to rework their builds if they are having problems. I have run ele's that carry 3 skills that cause exhaustion (bad idea, don't do) just to see if I could handle it. You can just so long as you are smart about when you use those skills.
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Old Mar 28, 2008, 01:56 PM // 13:56   #26
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Exhaustion is fine as it is. It's also a really good mechanic.
It prevents people spamming them skills mindlessly.
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Old Mar 28, 2008, 02:11 PM // 14:11   #27
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Quote:
Originally Posted by Fear Me!
/notsigned. There is nothing wrong with exhaustion.
Why would you rezz a week old thread to say this?

By the way. /notsign
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Old May 03, 2008, 07:33 PM // 19:33   #28
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Quote:
Originally Posted by Stormlord Alex
Or it'd cost 25 energy or have a 30 second recharge to compensate.
Both of that can be reduced.
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Old May 03, 2008, 07:59 PM // 19:59   #29
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Could you imagine Gale Spamming? That would be the funniest shit ever.
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Old May 03, 2008, 08:02 PM // 20:02   #30
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its fine
leave it
/notsigned
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Old May 03, 2008, 08:12 PM // 20:12   #31
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Quote:
Originally Posted by Phoenix Tears
"Exhaustion" (channeling)[Elite] 15E, 3s cast, 45s reload

you create a lvl x-y spirit for the next 30-90seconds. This Spirit will deal only 5 damage to non hexed foes, but 10-20 damage vs. hexed foes and if it hits a hexed foes, it will deal 25% of its damage as Exhaustion (so 5E Exhaution per hit vs. hexed foes) If allies with Exhaustion are in near of this spirit, it will deal instead 7E ehasution per hit and allies will get healed by 2 Exhaustion, whenever the spirit hits a foe and the Spirit will lose 15 HP whenever an ally got healed Exhaustion through this way.
Um... lol? If the spirit attacks once every two seconds (or so), and is training a monk, their team is f---ed... Anybody who DIDN'T run this would be dumb... its THAT overpowered... (the monks e will be wasted in 14 seconds...)

Heres my idea:

0e 1/16cast 2recharge
This is a SKILL btw...
Elite Signet. For 5-10 seconds (att Soul Reaping) if target foe has any exhaustion, that foe has -10 health regen, cannot block, cast, attack, and dies if they attempt to move.

Thats balanced, right?

/sarcasmoff

btw /notsigned

Last edited by kev read; May 03, 2008 at 08:14 PM // 20:14..
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Old May 03, 2008, 08:32 PM // 20:32   #32
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Here's two random exhaustion related ideas:

1. Skills that have more or less than 10 exhaustion. Some skills could have 5 or 15, allows for slightly more precise balancing. Then again, there might be some coding reason that there are only increments of exactly 10. If so, this can be ignored.

2. A small number noting how much exhaustion you have. Just a simple number just off of the end of you Energy bar, that says exactly how much you have at the moment.
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Old May 03, 2008, 11:49 PM // 23:49   #33
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Quote:
Originally Posted by Kashrlyyk
Both of that can be reduced.
Excellent random bump.

This idea was dumb before. Its dumb now. Exhaustion allows skills to be used repeatedly in clutch situations but prevents you from spamming them the entire fight. That is the point. It is balanced. If you exaust your entire bar you are either a h/h or just not thinking carefully enough about your skill usage.
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Old May 04, 2008, 12:20 AM // 00:20   #34
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i think it would be nice if they added a exhaustion condition notification that says something like you are suffering from exhaustion this condition cannot be removed.

and not signed.
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Old May 04, 2008, 07:51 AM // 07:51   #35
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Quote:
Originally Posted by HawkofStorms
Excellent random bump.

This idea was dumb before. Its dumb now. Exhaustion allows skills to be used repeatedly in clutch situations but prevents you from spamming them the entire fight. That is the point. It is balanced. If you exaust your entire bar you are either a h/h or just not thinking carefully enough about your skill usage.
The same goes for life sacrifice, you can spam them too, but it can be healed away! Exhaustion is the only thing in the entire game, that forces you to wait, that limits spell usage by making you wait. Everything else can be removed fast!

There are 17 exhaustion spells and shock and gale are the only ones used often. So a mechanic that makes people not use skills at all, is balanced?

It would be enough actually to make exhaustion go away faster, when you are not fighting, just like the extra health regeneration.

Dark Pact: 102 armor ignoring damage within 6 seconds. Life sacrifice. 1 second casting time and 2 seconds recharge. If you extrapolate the damage to 7 seconds, you get 119.
Obsidian Flame: 118 armor ignoring damage within 7 seconds. Causes exhaustion. 2 seconds casting time. 5 seconds recharge.

Quote:
Originally Posted by Stormlord Alex
The Exhaustion kills Mind Burn bad.
It's barely better than Immolate or Rodgort's.

... oh, yeah... Mind Blast also kills Mind Burn. Untill Burn also lets me spam RI, Heal Party,Wards, Blinding Flash or whatever the hell else I want, Burn's trash.
Balanced.

Last edited by Kashrlyyk; May 04, 2008 at 08:11 AM // 08:11..
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Old May 04, 2008, 09:20 AM // 09:20   #36
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Quote:
Balanced.
Exhaustion as a mechanic is balanced. The skills that use it, may or may not be balanced with it in mind.

Notable examples of exhaustion being a good mechanic include:
Mind Shock
Mind Freeze
Shock
Gale
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Old May 04, 2008, 10:02 AM // 10:02   #37
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PvE Skill:

(Old) Intensity: 5, 1, 45
Enchantment Spell. For 10 seconds, your spells deal 15...23% more damage.

(New) Intensity: 5, 1, 60
Enchantment Spell. For 15 seconds, your are immune to exhaustion. When this enchantment ends, you suffer from 20 Exhaustion.

Nothing else is balanced in PvE. Why not give the Ele's somewhere to go crazy?
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Old May 04, 2008, 10:22 AM // 10:22   #38
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Quote:
Originally Posted by Kashrlyyk
The same goes for life sacrifice, you can spam them too, but it can be healed away! Exhaustion is the only thing in the entire game, that forces you to wait, that limits spell usage by making you wait. Everything else can be removed fast!

There are 17 exhaustion spells and shock and gale are the only ones used often. So a mechanic that makes people not use skills at all, is balanced?

It would be enough actually to make exhaustion go away faster, when you are not fighting, just like the extra health regeneration.

Dark Pact: 102 armor ignoring damage within 6 seconds. Life sacrifice. 1 second casting time and 2 seconds recharge. If you extrapolate the damage to 7 seconds, you get 119.
Obsidian Flame: 118 armor ignoring damage within 7 seconds. Causes exhaustion. 2 seconds casting time. 5 seconds recharge.
Difference is that obsidian flame comes as spike damage and one of few skills in elementalist arsenal that ignore armor.

Whereas Dark Pact is more of weak pressure and but one amonst many necromancer armor ignoring skills.

Sacrifice skills are ballanced on fact that they need another party member expend energy too. They share energy costs of offensive characters with teams monks.

I think that you dont understand one thing: Exhausting skills are very flexible thanks to exchaustion.

If necesary, you CAN spam them, but you can also play smart and use them infrequently, but to huge effect.

For example, if Obsidian flame didnt have exhaustion, it would have to have recharge of 20-30 seconds. Which makes it useless. With exhaustion, it is completelly up to player to decide its recharge time. They can use it just like it was non-exhaustion skill with huge recahrge, but they can tactically change how they use it based on current situation. You just cant use long recharging skill as freely as exhausting skill. Its win/win and cool design.

If exchaustion went away fast in noncombat situations, gameplay would soon degenerate to tactics where GvG people mindlessly spam exhausting skills and wipe oposition and then enjoy fast exhaustion removal rate untill opostion reses.

Which would lead to serious nerfs of skills that would suddenly become problem as exhaustion would be basically unexistant or much less severe...
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Old May 04, 2008, 05:24 PM // 17:24   #39
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exhaustion is a good mechanic, so you can have powerful skills but not be able to spam them ad infinitum. I play a ele touch spiker (ride the lightning etc) for fun in ra, it's all about managing exhaustion. Keeps the game interesting. Without it they'd have to nerf all the spells that use it cause they'd be too powerful.
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Old May 05, 2008, 12:37 AM // 00:37   #40
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/unsigned

Though the potential to use shock as a general interrupt makes me drool.
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